YDAB! Feedback

YDAB! Feedback

Postby Spyn Doctor » Thu Apr 07, 2011 12:22 pm

Want to give feedback, have a question or a suggestion for YDAB!, but don't want to start a new thread?

Post it in this thread here.

But of course you are also welcome to start a new thread in the YDAB! forum itself, if you want.

Note: If your post is specifically about the Online Doodle Library, then please use this thread instead.

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Re: Online Doodle Library Discussions

Postby Hippy » Tue Apr 26, 2011 1:01 am

Nice looking game. I just saw it on the steam front page.

I'm a bit suprised that you guys didn't go with the 10-33% off though. This is generally what I see from most new release indie titles.
I definitely thinks this helps them kick off. In my opinion it puts the game in the lap of the obligatory sale purchaser.
You just have to look at the top sales on steam at any given time to see the on sale items do much better.

I can understand you want money back on your investment. $9.99 is still a very good price. ;)

Either way, it's a pretty nice looking game. Good luck. I hope your IP does well.
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Re: Online Doodle Library Discussions

Postby Angel » Tue Apr 26, 2011 9:34 am

Just had a go on the demo (waiting for my new PC to be built because my current laptop sucks) and this game is actually brilliant. I'm a casual gamer, because I'm rubbish, but I'm looking forward to reviewing this more comprehensively on the site I write articles for. I've already likened it to Lemmings but this is way more fun for someone like me, not least because it looks good and makes you think without making you rage. Not enough games like this for my liking - will be purchasing from Steam in the next couple of days for sure. :D
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Re: YDAB! Feedback

Postby Alshain » Tue Apr 26, 2011 1:31 pm

It's Lemmings!!! Well, sort of. This is a cool adaptation of the old Lemmings game play style for those that remember it. It's different enough that it creates a new game, but brings back memories as well. I really enjoyed playing through it. Can't wait to see more.
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Re: YDAB! Feedback

Postby RSparowe » Tue Apr 26, 2011 2:50 pm

Distinctively brilliant artwork and precisely executed gameplay. I can't wait to get to the "10001" bug level.

Thank you very much for this game and I wish your studio all the best!
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Re: YDAB! Feedback

Postby Spyn Doctor » Tue Apr 26, 2011 9:45 pm

RSparowe wrote:Distinctively brilliant artwork and precisely executed gameplay. I can't wait to get to the "10001" bug level.

Thank you very much for this game and I wish your studio all the best!
Thanks - and I'm glad you like it! But it's only a 1,001-bug level. :-)10,000 bugs would be a bit much to handle (both for the game and the player, I guess).

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Re: YDAB! Feedback

Postby Whimper » Wed Apr 27, 2011 7:32 pm

I hope someone establishes a forum on the Steam message board community, so I can rave about this game over there too.

The controls are alright, the graphics are cute and simple, and the music has that loop-forever Tetris quality that is appropriate for a game like this.

But the gameplay! It's so brilliant, so addictive. And as a school teacher, I couldn't help but think of the bugs as students. The metaphors there about learning, scaffolding, etc were deep enough that I might almost recommend other teachers play the game. It's entirely possible that everything is just an accident of code and math and I'm just dreaming all this AI stuff, but I swear I noticed:

*Diversity- not all bugs will be able to make the jump to a ramp, others will be way ahead.
*Curiosity- some bugs will diligently explore all those curly nooks and crannies instead of going where asked.
*Boredom- bugs milling about with nothing to do (as in a catch-basin) will eventually find ways to escape, probably by stepping on the faces of their friends.

It's so rewarding to see how a "just okay" system can, with just a few adjustments, get far more bugs to their goal. I'm going to be playing this a lot, I can tell.
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Re: YDAB! Feedback

Postby Spyn Doctor » Wed Apr 27, 2011 8:01 pm

Wow! Thanks for the praise! :D
Whimper wrote:I hope someone establishes a forum on the Steam message board community, so I can rave about this game over there too.
I'm going to check what is necessary to have a YDAB! forum on Steam. Until then, you are welcome to rave a bit in the general steam discussion thread over there... ;)

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Re: YDAB! Feedback

Postby Sam Handwich » Wed Apr 27, 2011 9:12 pm

Fantastic game,i have been hooked since i bought it yesterday.Have got lots of friends to grab the demo and give it a go to and they are loving it to.

Keep up the hard work...looking forward to playing the DLC levels and community levels to try out.

Would love to be able to design my own obstacles from scratch and place them on to my designs in the future.
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Re: YDAB! Feedback

Postby Spyn Doctor » Wed Apr 27, 2011 9:31 pm

Sam Handwich wrote:Would love to be able to design my own obstacles from scratch and place them on to my designs in the future.
You don't have to build a level only out of the elements in the palette, but you can also draw the level as an image in any drawing program you prefer, load it as a background, and have the game pick up the obstacles in that background image automatically. For best results with this auto-detection, you should have good bright/dark contrasts in the image, similar to the original doodles with their black lines on white background (black on white generally works best, with color for decoration - but not too dark, so that the color isn't picked up as an obstacle too). Check the game manual for more details (it's linked somewhere on the Steam store page and also on the game's homepage).

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